
The Shoo
“Strike while the iron is cold.”
The Shoo are nimble opportunists—small, spring-jointed travelers who live by wits, speed, and a talent for turning other people’s plans into their own profit. On Verkalium they slip between markets, rumor-nets, and back alleys, flipping salvage and spoofing signals to stay one jump ahead. As they say, “If the Shoo fits…”
Quick Profile
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Stature & Look: Compact, agile builds; large observant eyes; quick, springy posture.
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Core Identity: Cunning scavengers, prankster engineers, dealmakers. Loyalty is personal, not ideological.
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Signature Tech: Kitbashed zippy ships, spoof boxes, decoy drones, and firmware “borrowed” from anyone careless.
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Role in Verkalium: Couriers of gray-market goods, intel brokers, and last-resort problem solvers when orthodox routes fail.
Appearance
Shoo silhouettes read light and lively: narrow torso, long forearms, digitigrade bounce. They layer mismatched plates, soft holsters, and jangling lanyards of keycards and dongles. Helmets are half-visor “caps” that flip down to a full face shield when trouble looms. Their gear looks improvised—but the wiring is immaculate.
Iconic cues
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Dazzle-patch panels and stickered cases.
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Utility belts stuffed with decoy pods and signal taps.
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A pocket full of “totally legitimate” access badges.
Physiology
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Fast-Switch Neuromotor: Exceptional reaction and hand speed; fatigue spikes if forced into repetitive heavy labor.
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Elastic Tendons: Great jump distance and scramble speed across cluttered spaces.
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Sensory Bias: Big oculars favor motion detection; struggle a bit with glare and long-range tracking.
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Limits: Low raw strength; sustained melee or load-bearing work drains them quickly.
Psychology & Social Character
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Opportunistic Ethics: “If it isn’t nailed down, negotiate.” They respect cleverness and panache more than titles.
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Crew Bonds: True loyalty exists—but to people, not flags. Betray a Shoo’s crew and you’ve bought a clever enemy.
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Humor as Armor: Jokes, pranks, and theatrical exits defuse tense rooms (or provide cover for a lift).
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Conflict Style: Spoof, distract, isolate, extract. If they’re trading punches, the plan already failed.
Society & Heritage
Shoo diaspora ships are patchwork caravans: families, crews, and markets on the move. Their oral histories celebrate The Flip—stories where a hopeless constraint turns into an advantage. They arrived at Verkalium not to plant a flag, but to work the gaps: between Houses, between shifts, between laws that hadn’t been written yet.
They maintain pop-up bazaars at airfields and canyon alcoves, where you can find a part that “doesn’t officially exist,” a rumor that shouldn’t be true, or an exit route no one else noticed.
Technology & Material Culture
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Spoof Boxes: Portable emitters that clone transponders, jam lanes lightly, or paint phantom cargo.
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Decoy Drones: Cheap, cheerful, and everywhere—flashy enough to pull a guard’s eye for three crucial seconds.
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Zippy Rigs: Over-tuned thrusters, hot-swapped firmware, cooling that’s “good enough for one more run.”
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Trade Goods: Salvaged components, patched firmware, rare fittings, rumor packets (“news with odds”).
Life on Verkalium
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Preferred Sites: Starport alleys, market fringes, maintenance catwalks, and any place with three exits.
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Planetary Hazards: Intelligent flora loves shiny; Shoo bait it with throwaway glints while crews slip past.
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Neighbors: Friction with Velocri timetables; playful rivalry with Humans who call them “creative vendors”; careful respect for Carcinum quarantine rules (sticky lessons learned).
In-Game Attributes (Genesis / TCG / 4X hooks)
Affinity: Scouting / Salvage / Deception
Global Buffs
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Cold Read: First interaction with a new market or faction each cycle yields bonus offers (discounts or extra trade slots).
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Lucky Find: Periodic Salvage Events at active sites: gain components or swap junk for useful parts.
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Lane Spoof: When moving between adjacent nodes, a Shoo party can mask cargo type, reducing interception chance.
Tradeoffs
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Glass Knuckles: −Melee/Direct Combat effectiveness; morale dips in prolonged stand-up fights.
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Crew Squabbles: On long projects without a “win,” apply Bickering: small −Productivity until given a side-job or prize.
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Quality Roulette: Hasty installs can add a minor Glitch tag to upgraded gear unless a specialist (Resonati/Human) signs off.
Unique Unlocks
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Decoy Field: Deployable drone cloud that draws aggro and splits hostile targeting for a short window.
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Spoof Relay: A relay that clones transponder traffic—temporarily marks a hostile patrol as “friendly” to local sensors.
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Scavenger Bay (T2): Facility add-on that converts tailings/scrap into Random Components; higher variance than standard refit lines.
Commander Perks (choose one)
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Hand Is Quicker: Your first action against any new site has +Great Success chance and leaves no trace.
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Exit Always: Gain a free evac route marker after finishing a job; one-time fast retreat.
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Fence Whisperer: Black- or gray-market deals yield extra component rolls; small chance to upgrade rarity.
Synergies
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Velocri: Shoo scout ahead to soft-clear routes; Velocri nail the timing—together, Lane Spoof gains duration.
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Resonati: Signal Loom cleans up Shoo spoof spillover, reducing Glitch odds.
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Mechani: Scavenger Bay stocked with Mechani spares becomes shockingly efficient.
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Olivanti: Food-for-favors programs calm Bickering and boost bazaar morale.
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Humans: Admin mediation legitimizes gray deals, unlocking brief legal windows for pop-up markets.
Counterplay
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Carcinum hazard perimeters force decontamination—spoofing won’t skip the slime check.
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Skahh heliostat floods erase Decoy Field shadows.
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Vaporati dark lanes are harder to spoof; bring better keys or bring tea.
Strategy Tips
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Keep Shoo busy and rewarded—chain small wins to prevent Bickering.
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Use Decoy Field to peel wildlife or guards off high-value crews.
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Pair Shoo salvage with Resonati QA to turn chaos into clean upgrades.
Cultural Notes & Etiquette
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Never call them “thieves” in public; say “acquirers” or “fixers.”
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Bring a trinket to trade, even if symbolic; refusing to barter is rude.
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They’ll test you with a small fib. Spot it graciously, and you earn real terms.
Visual Guide (for artists)
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Morphology: Small, springy; big eyes; quick hands.
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Gear: Kitbashed plates, dangling tags, decoy pods, spoof box with blink indicators.
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Aesthetic: Bright, optimistic hard-sci-fi; cel-shaded/NPR; clean values; light honest wear; no photoreal effects.
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Brand Cohesion: Basalt/sand neutrals with emerald UI accents and pops of caution yellow.
Lore Hook: “The Market That Wasn’t There”
When a heat surge shuttered the main exchange, a Shoo crew spun up a phantom market—pallets, chalk lines, spoofed registers—then sold the real queue to itself at a discount. By dusk the exchange reopened to discover its best trading day… on someone else’s ledger.
