The Carcinum

The Carcinum

“Sweetness warns.”
Graceful and courteous in person, the Carcinum are bio-chemists by birth—soft-chitin beings who exude a sweet, narcotic slime that soothes… then stills. They build gardens of scent and signal, shaping their surroundings with chemistry as others do with steel.


Quick Profile

  • Stature & Look: Soft-bodied, chitin-sheathed bipeds with pearlescent sheen; vented masks or gill-like valves for chem control.

  • Core Identity: Individually kind and measured; collectively defensive and lethally efficient when threatened.

  • Signature Trait: Sweet toxin-slime—a volatile residue that attracts, calms, and ultimately incapacitates aggressors and pests.

  • Fleet Doctrine: Ships are easy to track by chem wake, but contamination disables pursuit—cloak systems and optics foul under residue.


Appearance

At first glance they seem ceremonial: smooth plates with nacre glints, soft glow along seam-vents, and ribboned reservoirs at hips or spine. Their protective masks are elegant rather than menacing—perfume flutes and micro-atomizers blend into the design. Clothing favors rounded forms, hazard pennants, and color tabs indicating potency and antidote pairing.

Iconic cues

  • Drifting scent veils in still air; amber or mint hues in light.

  • Hex-pattern vent masks; chem kanji or icons etched into plates.

  • Sticky footprints on wet stone—beautiful and dangerous.


Physiology

  • Chemocytes & Reservoirs: Specialized glands produce layered secretions—lures, anesthetics, and tacky binders; blends can be tuned in seconds.

  • Pheromone Speech Layer: Sub-auditory messaging rides atop spoken language for nuance and urgency.

  • Mucocutaneous Armor: Slime forms a microlayer that seals cuts and blocks pathogens; also damages certain synthetics over time.

  • Limits: Dehydration reduces control; windy, arid conditions disperse blends too quickly; cross-contamination can backfire without proper scrubs.


Psychology & Social Character

  • Harm Reduction Ethic: The cleanest fight is the fight that never escalates—lure, calm, isolate, evacuate.

  • Covenants of Use: Strict social codes govern when and where a blend may be released; violations incur communal censure.

  • Hospitality Reflex: Guests are offered counter-scents (antidote tabs) as courtesy—a subtle trust contract.

  • Conflict Style: Terrain conditioning and scent funnels; bloom the trap only at the last possible moment.


Society & Heritage

Carcinum prehistory is written in Scent Books—wax tablets that hold preserved blends alongside stories of their use. Cities were designed as wind-instruments, with alleys and baffles that steer plumes like melodies. Diaspora ships re-created this architecture in miniature: baffle corridors, scrub gardens, and reservoir stacks labeled by family recipes.

Their arrival at Verkalium was practical: pest control, quarantine, and hazard-proof farming—skills frontier towns needed immediately. Early misunderstandings—wildlife collapses near poorly sited vents—led to today’s cautious zoning and joint oversight with Humans and Filtrati.


Technology & Material Culture

  • Aerosol Weavers: Micro-nozzle arrays blend and project precise cones or sheets of scent.

  • Slime Gardens: Terraced beds where specific flora concentrate reagents; harvest yields base compounds and visco-elastics.

  • Chem Beacons: Replace light with scent for guidance in storms or blackout conditions—coded trails readable by mask.

  • Decon Rites: Portable scrub basins, neutralizing salts, and fiber mats—always part of the kit.

  • Trade Goods: Anesthetic resins, hazard beacons, tox-filters, decon salts, and adhesive sealants.


Life on Verkalium

  • Preferred Sites: Wet gullies, estuaries, misted ravines—places that hold scent and feed gardens.

  • Planetary Hazards: Intelligent flora can “learn” attractive notes; Carcinum rotate blends and add bitter tail notes to prevent co-adaptation.

  • Neighbors: Cooperative with Humans on quarantine; tense with Filtrati over shared fluid spaces; Mornath mitigate residue with gravel scrubs around workyards; Vaporati appreciate de-scent corridors for stealth.


In-Game Attributes (Genesis / TCG / 4X hooks)

Affinity: Defense / Area Control / Hazard Management

Global Buffs

  • Scent Wardens: Facilities staffed by Carcinum gain −Incident Chance (fauna/pest/wildlife) and −Infiltration from close-quarters threats.

  • Anesthetic Bloom: Triggerable zone effect that applies Slow + Pacify to hostile units/fauna entering the area for a short duration.

  • Residue Lattice: Paths and perimeters treated with binders grant +Ambush Resist to allies and −Pursuit Efficacy to enemies.

Tradeoffs

  • Quarantine Overhead: All Carcinum sites and ships require decontamination steps−Docking/Trade Speed and occasional supply delays.

  • Chem Wake: Overland movement leaves a traceable trail unless time is spent on scrubs; stealth operations suffer unless paired with allies.

  • Humidity Dependency: In arid/desert biomes, effect radius and duration are reduced without water support.

Unique Unlocks

  • Slime-Garden Terrace: Structure that converts local biomass into Chem Reagents and Adhesive Sealant; small passive pest reduction nearby.

  • Chem Beacon Net: Low-power guidance replacing visible light; −Detection for allied night moves within net; compatible with Vaporati routes.

  • Neutralizer Sluice (T2): Facility module that auto-cleans residue on outgoing shipments—removes trade penalties for that site and prevents cross-faction contamination events.

Commander Perks (choose one)

  1. Gentle Hand: First hostile wildlife event each cycle auto-converts to Calm Dispersal (no injuries, small resource loss).

  2. Clean Lines: Decontamination time −40% for your convoy and allied visitors.

  3. Bitter Tail: Your Warden zones resist adaptation—fauna cannot learn or bypass your scents in this region.

Synergies

  • Mornath: Gravel scrubs amplify binders—+Perimeter Integrity and cheaper ward upkeep.

  • Filtrati: Joint fluid engineering allows precision chem gradients (if politics allow), boosting sort/refine from waste streams.

  • Resonati: Harmonic dampers stabilize aerosol plumes in stormy EM weather—+Zone Duration.

  • Vaporati: Chem Beacon Net overlays with dark routes for silent convoys.

  • Olivanti: Garden residues repurposed as plant-safe repellents, protecting terraced farms.

  • Humans: Admin-led quarantine corrals reduce trade penalties and speed inspections.

Counterplay

  • Shoo can spoof hazard placards; invest in tamper-proof sigils or Resonati verification.

  • Skahh heliostat heat thins plumes—deploy shade baffles or upgrade reservoir capacity.

  • Frigidi cold snaps condense aerosols unpredictably; calibrate nozzles for brine-laden air.

Strategy Tips

  • Treat and own the approach lanes: lay Residue Lattice before building expensive cores.

  • Stack Neutralizer Sluice on export hubs to keep commerce flowing.

  • Pair with patrol or stealth factions to offset Chem Wake on long moves.


Cultural Notes & Etiquette

  • Accept the offered counter-scent tab before entering Carcinum spaces—it’s both safety and courtesy.

  • Do not wear strong perfumes or solvent-heavy sprays to meetings.

  • If you slip on a Carcinum floor, they’ll apologize; if you ignore the hazard pennant, you apologize.


Visual Guide (for artists)

  • Palette & Finish: Pearlescent nacre, soft ambers/mints in aerosol veils; emerald UI studs for cohesion.

  • Shapes: Rounded plates, reservoir flasks, hex-vent masks, hazard pennants.

  • Rendering: Cel-shaded/NPR, clean value groups, gentle speculars; no photoreal slime—readable forms over goo.


Lore Hook: “Perfume of the Quiet Gate”

During a wave of rift predators, a Carcinum warden tuned a three-note blend that led the pack in a slow circle until patrols could re-route civilians. The gate never closed, and no blood was spilled. The recipe—Quiet Gate—is now guarded like a hymn.