
The Carcinum
“Sweetness warns.”
Graceful and courteous in person, the Carcinum are bio-chemists by birth—soft-chitin beings who exude a sweet, narcotic slime that soothes… then stills. They build gardens of scent and signal, shaping their surroundings with chemistry as others do with steel.
Quick Profile
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Stature & Look: Soft-bodied, chitin-sheathed bipeds with pearlescent sheen; vented masks or gill-like valves for chem control.
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Core Identity: Individually kind and measured; collectively defensive and lethally efficient when threatened.
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Signature Trait: Sweet toxin-slime—a volatile residue that attracts, calms, and ultimately incapacitates aggressors and pests.
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Fleet Doctrine: Ships are easy to track by chem wake, but contamination disables pursuit—cloak systems and optics foul under residue.
Appearance
At first glance they seem ceremonial: smooth plates with nacre glints, soft glow along seam-vents, and ribboned reservoirs at hips or spine. Their protective masks are elegant rather than menacing—perfume flutes and micro-atomizers blend into the design. Clothing favors rounded forms, hazard pennants, and color tabs indicating potency and antidote pairing.
Iconic cues
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Drifting scent veils in still air; amber or mint hues in light.
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Hex-pattern vent masks; chem kanji or icons etched into plates.
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Sticky footprints on wet stone—beautiful and dangerous.
Physiology
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Chemocytes & Reservoirs: Specialized glands produce layered secretions—lures, anesthetics, and tacky binders; blends can be tuned in seconds.
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Pheromone Speech Layer: Sub-auditory messaging rides atop spoken language for nuance and urgency.
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Mucocutaneous Armor: Slime forms a microlayer that seals cuts and blocks pathogens; also damages certain synthetics over time.
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Limits: Dehydration reduces control; windy, arid conditions disperse blends too quickly; cross-contamination can backfire without proper scrubs.
Psychology & Social Character
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Harm Reduction Ethic: The cleanest fight is the fight that never escalates—lure, calm, isolate, evacuate.
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Covenants of Use: Strict social codes govern when and where a blend may be released; violations incur communal censure.
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Hospitality Reflex: Guests are offered counter-scents (antidote tabs) as courtesy—a subtle trust contract.
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Conflict Style: Terrain conditioning and scent funnels; bloom the trap only at the last possible moment.
Society & Heritage
Carcinum prehistory is written in Scent Books—wax tablets that hold preserved blends alongside stories of their use. Cities were designed as wind-instruments, with alleys and baffles that steer plumes like melodies. Diaspora ships re-created this architecture in miniature: baffle corridors, scrub gardens, and reservoir stacks labeled by family recipes.
Their arrival at Verkalium was practical: pest control, quarantine, and hazard-proof farming—skills frontier towns needed immediately. Early misunderstandings—wildlife collapses near poorly sited vents—led to today’s cautious zoning and joint oversight with Humans and Filtrati.
Technology & Material Culture
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Aerosol Weavers: Micro-nozzle arrays blend and project precise cones or sheets of scent.
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Slime Gardens: Terraced beds where specific flora concentrate reagents; harvest yields base compounds and visco-elastics.
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Chem Beacons: Replace light with scent for guidance in storms or blackout conditions—coded trails readable by mask.
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Decon Rites: Portable scrub basins, neutralizing salts, and fiber mats—always part of the kit.
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Trade Goods: Anesthetic resins, hazard beacons, tox-filters, decon salts, and adhesive sealants.
Life on Verkalium
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Preferred Sites: Wet gullies, estuaries, misted ravines—places that hold scent and feed gardens.
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Planetary Hazards: Intelligent flora can “learn” attractive notes; Carcinum rotate blends and add bitter tail notes to prevent co-adaptation.
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Neighbors: Cooperative with Humans on quarantine; tense with Filtrati over shared fluid spaces; Mornath mitigate residue with gravel scrubs around workyards; Vaporati appreciate de-scent corridors for stealth.
In-Game Attributes (Genesis / TCG / 4X hooks)
Affinity: Defense / Area Control / Hazard Management
Global Buffs
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Scent Wardens: Facilities staffed by Carcinum gain −Incident Chance (fauna/pest/wildlife) and −Infiltration from close-quarters threats.
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Anesthetic Bloom: Triggerable zone effect that applies Slow + Pacify to hostile units/fauna entering the area for a short duration.
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Residue Lattice: Paths and perimeters treated with binders grant +Ambush Resist to allies and −Pursuit Efficacy to enemies.
Tradeoffs
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Quarantine Overhead: All Carcinum sites and ships require decontamination steps—−Docking/Trade Speed and occasional supply delays.
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Chem Wake: Overland movement leaves a traceable trail unless time is spent on scrubs; stealth operations suffer unless paired with allies.
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Humidity Dependency: In arid/desert biomes, effect radius and duration are reduced without water support.
Unique Unlocks
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Slime-Garden Terrace: Structure that converts local biomass into Chem Reagents and Adhesive Sealant; small passive pest reduction nearby.
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Chem Beacon Net: Low-power guidance replacing visible light; −Detection for allied night moves within net; compatible with Vaporati routes.
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Neutralizer Sluice (T2): Facility module that auto-cleans residue on outgoing shipments—removes trade penalties for that site and prevents cross-faction contamination events.
Commander Perks (choose one)
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Gentle Hand: First hostile wildlife event each cycle auto-converts to Calm Dispersal (no injuries, small resource loss).
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Clean Lines: Decontamination time −40% for your convoy and allied visitors.
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Bitter Tail: Your Warden zones resist adaptation—fauna cannot learn or bypass your scents in this region.
Synergies
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Mornath: Gravel scrubs amplify binders—+Perimeter Integrity and cheaper ward upkeep.
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Filtrati: Joint fluid engineering allows precision chem gradients (if politics allow), boosting sort/refine from waste streams.
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Resonati: Harmonic dampers stabilize aerosol plumes in stormy EM weather—+Zone Duration.
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Vaporati: Chem Beacon Net overlays with dark routes for silent convoys.
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Olivanti: Garden residues repurposed as plant-safe repellents, protecting terraced farms.
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Humans: Admin-led quarantine corrals reduce trade penalties and speed inspections.
Counterplay
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Shoo can spoof hazard placards; invest in tamper-proof sigils or Resonati verification.
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Skahh heliostat heat thins plumes—deploy shade baffles or upgrade reservoir capacity.
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Frigidi cold snaps condense aerosols unpredictably; calibrate nozzles for brine-laden air.
Strategy Tips
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Treat and own the approach lanes: lay Residue Lattice before building expensive cores.
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Stack Neutralizer Sluice on export hubs to keep commerce flowing.
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Pair with patrol or stealth factions to offset Chem Wake on long moves.
Cultural Notes & Etiquette
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Accept the offered counter-scent tab before entering Carcinum spaces—it’s both safety and courtesy.
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Do not wear strong perfumes or solvent-heavy sprays to meetings.
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If you slip on a Carcinum floor, they’ll apologize; if you ignore the hazard pennant, you apologize.
Visual Guide (for artists)
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Palette & Finish: Pearlescent nacre, soft ambers/mints in aerosol veils; emerald UI studs for cohesion.
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Shapes: Rounded plates, reservoir flasks, hex-vent masks, hazard pennants.
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Rendering: Cel-shaded/NPR, clean value groups, gentle speculars; no photoreal slime—readable forms over goo.
Lore Hook: “Perfume of the Quiet Gate”
During a wave of rift predators, a Carcinum warden tuned a three-note blend that led the pack in a slow circle until patrols could re-route civilians. The gate never closed, and no blood was spilled. The recipe—Quiet Gate—is now guarded like a hymn.
