
The Vaporati
“We do not hide. We simply do not return your light.”
Forged in the gravity-warped nights near the galactic core, the Vaporati are ascetic pathfinders who drink light, spend darkness, and move like omissions in the eye.
Quick Profile
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Stature & Look: Slim, quiet silhouettes with vanta-black dermis and heat-sinking fins; edges seem to slip from vision.
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Core Identity: Patient, persistent, ritualized self-control; survival as discipline.
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Signature Tech: Light-trap panels, blackbody radiators, null-sheen cloaks; time-dilated navigation lore from generations near the core.
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Role in Verkalium: Night-ops scouts, infiltration specialists, and keepers of unlit routes along the rift shelves.
Appearance
To most eyes they read as cutouts: a figure-shaped absence bounded by faint, disciplined rim light. Skin finishes are engineered for very low albedo with micro-textures that wick heat and scatter glare. Armor is flat-paneled, seam-light only where safety demands. Many wear hooded baffles that break the head contour; glyphs are matte, tactile, and only legible by touch.
Iconic cues
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Null-sheen cloak that swallows highlights.
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Fine radiator vanes at neck/ribs; cold vapor breath only in extreme chill.
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Hand baton (“lure-lamp”) capped, rarely lit.
Physiology
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Photophagic Metabolism: Specialized chromats capture energy from broad spectra; sustained exposure fuels peak performance—until “photosatiation” triggers a glut: brief sluggishness, reflective pupils, reduced fine control.
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Thermal Budgeting: Exceptional IR management; minimal waste heat signature; cold endurance above average.
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Vestibular Discipline: Smooth, low-noise gait; heart rate entrained to step cadence to avoid micro-tremors.
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Limits: Overbright environments (full sun, welding arcs) cause after-images and tracking errors unless filtered; prolonged famine-dark leads to fatigue.
Psychology & Social Character
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Doctrine of Restraint: Desire is rationed like air; every action asks, What light does this cost?
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Patience First: Plans are layered across nights; success is an unremarked arrival.
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Courtesy of Distance: They value consent about proximity—announcing presence softly to avoid startling others.
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Conflict Style: Deny line-of-sight, leach an opponent’s confidence; end fights before the second shout.
Society & Heritage
They escaped the gravity well of the galactic core through centuries of incremental gains. Oral maps record not just places but shadows—when and how long a corridor of darkness exists. Pilgrimage trials teach novices to cross deadly bright fields with minimal exposure, a rite called The Long Shade.
Verkalium’s deep rifts and cold basins felt welcoming. They charted night-safe ladders down canyon faces and installed dark beacons (directional IR marks invisible to most). Children’s tales of “boogeymen” owe partly to Vaporati patrols—though the elders insist they never watch without reason.
Technology & Material Culture
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Light-Trap Panels: Faceted absorbers that feed portable cells; also serve as vision scramblers when arrayed.
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Blackbody Radiators: Heat sinks that dump waste as uniform IR fields—hiding telltale spikes.
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Null-Sheen Cloaks: Micro-fiber layers that break silhouette and devour edge highlights.
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Lure-Lamps: Tight-beam lamps for fauna studies, decoys, or emergency rally; tradition forbids idle use.
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Trade Goods: Ultra-matte coatings, cold-camp kits, direction-coded IR beacons.
Life on Verkalium
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Preferred Sites: Shadowed rift shelves, night-cold deserts, and high rocks that “drink dawn slowly.”
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Planetary Hazards: Intelligent flora that hunts by shimmer detection; Vaporati counter with phase-stillness drills and decoy glints placed up-sun.
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Neighbors: Mutual respect with Resonati (shared stealth/discipline); cordial with Velocri (they keep to schedules in the dark); uneasy peace with Shoo (noise attracts trouble); wary of Skahh whose heliostats flatten shadows.
In-Game Attributes (Genesis / TCG / 4X hooks)
Affinity: Stealth / Recon / Night Operations
Global Buffs
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Night Shift Doctrine: During planetary night or in low-lux interiors, Vaporati workers gain +Stealth, +Move Speed, and −Incident Chance from ambush.
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Null Signature: Facilities with a Vaporati foreman broadcast −Detection to hostile scouts and wildlife in a radius.
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Shadow Routes: Unlocks dark paths between nodes: −Travel Time and −Energy Cost for night transfers.
Tradeoffs
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Photosatiation (Glut): After long periods in bright light or post-charge from light-traps, workers apply Glut: −Action Speed, −Precision for a short duration (cleansed by shade/rest).
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Sun-Harsh Penalty: Daylight tasks without filters suffer −Stealth and small −Focus.
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Ascetic Logistics: Decorations and high-gloss upgrades provide no morale to Vaporati crews.
Unique Unlocks
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Dark Beacon Array: Directional IR “lanterns” that mark safe lines; allied units gain Ambush Resist and pathfinding bonuses at night.
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Light-Trap Field: Deployable absorber grid that powers a battery and imposes Visibility Debuff on hostile units entering the zone.
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Blackbody Curtain (T2): Facility module flattening thermal signature—prevents one detection event per cycle and reduces heat-based hazards.
Commander Perks (choose one)
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Lantern Oath: First night action each cycle is undetectable and refunds part of its energy cost.
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Long Shade Walker: Glut duration halved; moving through partial shade counts as darkness for bonuses.
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Cold Camp Master: Outposts consume −30% upkeep at night and grant small Regen to nearby allies.
Synergies
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Resonati: Combine Dark Beacon with Phase-Lattice to create ghost corridors—near-silent logistics lanes.
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Velocri: Time-synced shadow routes extend punctuality windows on joint missions.
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Mechani: Embed blackbody curtains into structures for auto-cool failsafes.
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Humans: Admin planning mitigates Sun-Harsh penalties by scheduling nocturnal shifts.
Counterplay
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Skahh heliostat floods erase shadows; expect Vaporati penalties around solar farms.
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Frigidi glare off ice fields can induce after-images; use matte grit overlays.
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Shoo noise and decoys force reactive moves—invest in Signal discipline or Resonati support.
Strategy Tips
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Schedule heavy recon and transfers after local dusk; let daylight crews build while Vaporati move.
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Use Light-Trap Fields to charge batteries before power-hungry sequences, then rotate crews into shade to avoid Glut.
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Pair with shielding factions for day-safe corridors; save Lantern Oath for high-risk objectives.
Cultural Notes & Etiquette
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Announce approach with a soft click or brief IR pulse; startling others is considered wasteful.
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Do not ask a Vaporati to “step into the light” for your comfort unless safety requires it.
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Gifts that reduce glare or manage heat are best—matte hoods, neutral-density visors.
Visual Guide (for artists)
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Palette: Deep neutrals, vanta-black surfaces; sparing emerald UI studs; controlled rim light to read form.
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Shapes: Hooded silhouettes, radiator fins, flat panel armor; baton or folded cloak.
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Rendering: Cel-shaded/NPR; no glossy bloom; keep edges defined by light falloff, not speculars.
Lore Hook: “The Lantern Oath”
When a convoy was trapped by aurora-spiked sensors, a Vaporati scout walked the ridge with a single shielded lamp, spending its light like coin—one measured reveal after another. The convoy passed unseen. Since then, new scouts swear: “I will spend light only where it buys passage.”
